| BUSINESS PROJECTS DIGITAL SUPERVISOR 2006 Charlottes Web; Night at the Museum (Trailer) 2007 The Kingdom 2008 Miscellaneous commercials (as VFX supervisor) R&D: Cirque Du Freak, Fast and Furious 4, Ghosts of Girlfriends Past Night at the Museum 2 (Trailer) LIGHTING TECHNICAL MANAGER I've worked hard over the last few years to change R&H's studio culture from one of show-specific development to one of studio-wide collaboration. This has meant not only growing a team of expert Technical Directors in the Lighting department, but projecting good standards to the company as a whole. We have far less redundant work now from show to show than we did prior to this effort; we enjoy robust standards for the highest-end CG work; and we've developed systems for the collection and implementation of good ideas across all shows. In my tenure as Lighting Technical Manager, over 1,000 shots have gone through our production pipeline, via several feature films and commercials. I've overseen development of, and collaborated on several tools and workflows in that time. Here are a few: HDR EYE
SOFTWARE AND WORKFLOW DEVELOPMENTS The Lighting Setup Toolkit is a suite of tools crucial to the efficient execution of all shows at Rhythm & Hues. Specifically, the Toolkit includes:
I've overseen development of our proprietary renderer, Wren and lighting aspects of our choreography package, Voodoo. These tools and workflows are extremely complicated, and I could go into great detail about challenges I've solved with these tools in production environments. Areas of particular interest to me have included pushing on our layer-driven rendering techniques (Wren can output several layers in a single render, which we combine with a compositor), many components of how shadows work in a CG environment, and refining our use of motionblur in tandem with other rendering constraints. Some details on shadows
(BRILLIANT SCHEMES IN WAITING:) I'm interested in developing a system utilizing structured light to capture performance information in real time, in a manner that would not be obtrusive to on-set film cameras. Assuming the concepts are sound (and I believe they are) this would allow us to automatically recover tracking and geometry information, as well as allow for dynamic relighting of a scene, and procedural generation of mattes between foreground and background elements on a set. ...
Pre 2002: LIGHTING SUPERVISOR Feature Films Scooby Doo Soldier The Sixth Day Software & Workflow developments Image based rendering introduced into production; accurate capacity planning; Auto-shadow workflow; etc... TECHNICAL DIRECTOR Feature Films Stepmom Flintstones Cats and Dogs Mystery Men Video Games Eggs of Steel - Playstation Various Commercials |
||
PRE-RHYTHM & HUES: Prior to joining Rhythm & Hues in 1996 I worked on a number of challenging projects. Abbot's Book is a story and game design which seems to constantly simmer in the feature film and/or computer game world. I'm optimistic that the stars will fully align and that I'll get beyond the option stage one of these days. I worked with NAPC on a rapid prototyping system using Alias and CNC machining software to drive milling and stereo lithography machines. Details on request. |